![]() The only REAL fix to the server movement issue is to add a hard limit on 100 ping or something and anything above that and you can't join. But don't expect to be able to run the game smoothly if you join a server with 200+ ping, or if the server is running some old CPU that barely can keep up and where the user have a buggy router or even drops packages that it can't handle. There's a real reason why (most) modern games don't allow end users to set up their own games.ġ: They can't verify that the hardware meets minimum requirements for a smooth experience.Ģ: They can't verify the hardware that deals with network packages (routers etc.).ģ: They can't verify that the ping is less than a certain threshold, like 60.Ĥ: They can't verify possible in-game progress for user accounts (cheats running on the server for example). If you have 100 ping, it will take 100ms for your actions to be executed on your screen. With server-side, you have an input delay depending on your ping. Note that all of this can't be "fixed" magically this literally happens because the game can't predict the future, although he tries. You can punch a laggy player and suddenly he's behind your back punching you instead. You can shoot a laggy player perfectly and miss because he suddenly teleported backwards. Servers sometimes miscalculate the position of players and some collisions are wonky. With client-side, a lot of weird stuff can happen. With server-side, you know exactly what's going on your screen shows exactly what is happening in the server. With client-side, you can move around the map with precision. ![]() So what are the pros and cons of each system? We're just not used to this input delay anymore. Some games like Street Fighter V even have a small input delay by default (100ms~ I think), but players can adapt easily after playing a few rounds. Before client-side movement was implemented in 2015, we could play with 200 ping by adapting to the 200ms delay and predicting the opponent's moves. Both client-side movement and server-side movement have their pros and cons.
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